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Home/ Questions/Q 6697273
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T06:26:29+00:00 2026-05-26T06:26:29+00:00

I have a winforms app. Inside, I have one panel (panel1), and inside this

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I have a winforms app. Inside, I have one panel (panel1), and inside this panel, another panel (panel2) with buttons inside.
I want to move panel2 horizontally inside panel1 when I mousedown in some button.
I’ve made this in each button inside panel2.

this.button4.MouseDown += new System.Windows.Forms.MouseEventHandler(this.btMouseDown);
        this.button4.MouseMove += new System.Windows.Forms.MouseEventHandler(this.btMouseMove);
        this.button4.MouseUp += new System.Windows.Forms.MouseEventHandler(this.btMouseUp);

and

void btMouseMove(object sender, MouseEventArgs e)
    {
        if (_mouseDown)
            panel2.Location = PointToClient(this.panel2.PointToScreen(new Point(e.X - _mousePos.X, e.Y - _mousePos.Y)));            
    }
    void btMouseDown(object sender, MouseEventArgs e)
    {
        if (e.Button == MouseButtons.Left)
        {
            _mouseDown = true;
            _mousePos = new Point(e.X, e.Y);
        }
    }
    void btMouseUp(object sender, MouseEventArgs e)
    {
        if (_mouseDown)
        {
            _mouseDown = false;
        }
    }

This code moves the panel2 correctly inside the panel1, but I want to move the panel only horizontally, and this code moves to mouse location. I tried to put

Point(e.X - _mousePos.X, 3)

Instead of

Point(e.X - _mousePos.X, e.Y - _mousePos.Y)

But panel2 disappears. I would like to know how to move the panel2 inside the panel1 only horizontally.

Thanks a lot.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T06:26:29+00:00Added an answer on May 26, 2026 at 6:26 am
        void btMouseMove(object sender, MouseEventArgs e) {
            if (_mouseDown) {
                int deltaX = e.X - _mousePos.X;
                int deltaY = e.Y - _mousePos.Y;
                panel2.Location = new Point(panel2.Left + deltaX, panel2.Top /* + deltaY */);
            }
        }
    
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