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Home/ Questions/Q 3217082
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T15:22:11+00:00 2026-05-17T15:22:11+00:00

I have a wizard class that gets used a lot in my program. Unfortunately,

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I have a wizard class that gets used a lot in my program. Unfortunately, the wizard takes a while to load mostly because the GUI framework is very slow. I tried to redesign the wizard class multiple times (like making the object reusable so it only gets created once) but I always hit a brick wall somewhere. So, at this point is it a huge ugly hack to just load 50 instances of this beast into a vector and just pop them off as I use them? That way the delay will only be noticed on startup and run fine thereafter. Too much of a hack? Is such a construct common?

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  1. Editorial Team
    Editorial Team
    2026-05-17T15:22:12+00:00Added an answer on May 17, 2026 at 3:22 pm

    In games, we often first allocate and construct everything needed in a game session. Then we recycle the objects if they have short life-time, trying to get 0 allocations/deallocations while the game session is running.

    So no it’s not really a hack, it’s just good sense to make the computer do less work to get faster. One strategy is “caching”, that is, in general, first compute your non-variant data, then run with the dynamic ones. Memory allocation, object constructions, etc have to be prepared before use, where possible and necessary.

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