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Home/ Questions/Q 7436825
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T10:18:07+00:00 2026-05-29T10:18:07+00:00

I have about 3-4 canvas controls and each contains about 750-1200 paths. Users needs

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I have about 3-4 canvas controls and each contains about 750-1200 paths.
Users needs to make some transform to them and I use for that a global

    Canvas SelectedCanvas;

Initially (in the constructor) SelectedCanvas takes the value of one my canvas controls.

    SelectedCanvas = canvas1;

For the button wich rotates the canvas I use the next function:

    private void RotateRightLayerButton_Click(object sender, RoutedEventArgs e)
    {
        if (SelectedCanvas.RenderTransform != null)
        {
            //method 1
            CompositeTransform ct = canvas1.RenderTransform as CompositeTransform;
            if (ct.Rotation == 360)//ct will return NullException
                ct.Rotation = 0;
            ct.Rotation += 30;

            // method 2
            TransformGroup tg = canvas1.RenderTransform as TransformGroup;                
            (tg.Children[0] as RotateTransform).Angle += 30;
            //tg will return NullException                               
        }
    }

I also tried this link and
this link
but I need also to get the value of RenderTransform.
Am I doing something wrong? Thanks in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-29T10:18:08+00:00Added an answer on May 29, 2026 at 10:18 am

    The default value of the RenderTransform property is Transform.Identity. You have to apply a Transform, e.g. a RotateTransform, to your Canvas before you can manipulate it.

    If you use a RotateTransform your code would have to look like this:

    RotateTransform t = bd1.RenderTransform as RotateTransform; 
    if (t.Angle >= 360) 
        t.Angle = 0; 
    t.Angle += 30; 
    

    or:

    RotateTransform t = bd1.RenderTransform as RotateTransform; 
    t.Angle = (t.Angle + 30) % 360; 
    
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