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Home/ Questions/Q 8412569
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T00:42:14+00:00 2026-06-10T00:42:14+00:00

I have an Abstract Shape class that has ten concrete children (Point, Line, Triangle,

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I have an Abstract Shape class that has ten concrete children (Point, Line, Triangle, Rectangle, Arc, Sector, Circle, Ellipse, Spline, Polygon). I want to add collision shapes to my physics engine but only allow for the use of Point, Rectangle, and Circle. Possibly also Line and/or Triangle, if I can get them to work.

Is this possible WITHOUT using overloaded methods (including template specialization)?

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  1. Editorial Team
    Editorial Team
    2026-06-10T00:42:15+00:00Added an answer on June 10, 2026 at 12:42 am

    In this situation, you need another class (or interface, in other languages), eg CollisionShape, which Point, Rectangle, and Circle derive from/implement, while the others do not. And it is classes deriving from CollisionShape which the physics engine would accept, instead of Shape.

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