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Home/ Questions/Q 6993003
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T19:42:31+00:00 2026-05-27T19:42:31+00:00

I have an action that I declared in the -init method. -(id) init {

  • 0

I have an action that I declared in the -init method.

  -(id) init
{
        if( (self=[super init])) {
            sprite = [CCSprite spriteWithFile:@"Icon@2x.png"];
            sprite.position = ccp(150,150);
            [self addChild:sprite];
            sprite.tag = 13;
            self.isTouchEnabled = YES;

            CCAction *anAction = [CCBlink actionWithDuration:5 blinks:10];
            anAction.tag = 15;
    }
    return self;
}

Now, I can access the sprite without any problems.

-(void)ccTouchesBegan:(NSSet *)touch withEvent:(UIEvent *)event {

CCNode *node = [self getChildByTag:13];
NSAssert([node isKindOfClass:[CCSprite class]],@"is NOT member of CCSprite");
CCSprite *sprite = (CCSprite *)node;
sprite.scale = CCRANDOM_0_1();

}

Now I don’t know how to access my action via tag.. would anyone mind showing me a small example ?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T19:42:31+00:00Added an answer on May 27, 2026 at 7:42 pm

    Your code assignes a new action to an automatic variable and doesn’t run it. anAction is not retained by anyone, so it gets autoreleased:

        ...
        CCAction *anAction = [CCBlink actionWithDuration:5 blinks:10];
        anAction.tag = 15;
    }
    

    If you schedule your action with [self runAction:anAction], you can access it by [sprite getActionByTag:15]. But if you want to create an action without running it, you should save your action in your class property and access it by casting a node to your class.

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