I have an Activity that hosts multiple fragments using the actionbar’s tab functionality. One of those fragments contains a ListView. Upon this tab being selected, I’d like to select a certain item.
To do this programmatically, I use the following code (where calls is the ListView)
private void selectItem(int position)
{
long itemId = calls.GetItemIdAtPosition(position);
calls.PerformItemClick(calls, position, itemId);
}
If this ListView has been rendered, and I’m calling this, no problem. However, if I call it from onResume, then the code executes but nothing is selected in the end. I figure this is because at the point where I’m calling selectItem, not all items of the ListView have been rendered yet. If however I start off a background thread, sleep for a couple hundred milliseconds, then run the same code (in the ui thread of course), everything is fine, but this is an ugly hack.
Now you might be wondering, “why isn’t he using calls.setSelection”? The thing is, I’m using a custom layout that performs expansion – so I need to actually click on the item I want selected (which in turn triggers the layout expansion for the item selected). However, I can call the code that is performed on PerformItemClick directly, the results will be the same (the layout expansion isn’t performed).
Isn’t there any way for me to catch the “Listview has finished rendering all viewable items” point in time, and then execute my selectItem call at that point? In ASP.NET, I have an event on every UI item telling me when it is done rendering, so I do item selection at that point but I haven’t found anything.
Regards
Stephan
Here’s the Adapter I’m using
public class ActiveCallsAdapter: ObservableAdapter<Call>
{
public ActiveCallsAdapter(Activity activity, ObservableCollection<Call> calls)
: base(activity, calls)
{
}
public override View GetView(int position, View convertView, ViewGroup parent)
{
var item = items[position];
var view = (convertView ?? context.LayoutInflater.Inflate(Resource.Layout.Call, parent, false)) as LinearLayout;
//View view = convertView;
//if (view == null) // no view to re-use, create new
// view = context.LayoutInflater.Inflate(Resource.Layout.Call, null);
SetTextView(view, Resource.Id.CallerName, item.CallerName);
SetTextView(view, Resource.Id.CallerNumber, item.CallerNumber);
SetTextView(view, Resource.Id.CallStatus, item.State.ToString());
SetTextView(view, Resource.Id.CallDuration, item.Duration);
return view;
}
public void Update(LinearLayout view, Call item)
{
SetTextView(view, Resource.Id.CallerName, item.CallerName);
SetTextView(view, Resource.Id.CallerNumber, item.CallerNumber);
string identifier = "callState_" + item.State.ToString();
int resourceId = Application.Context.Resources.GetIdentifier(identifier, "string", Application.Context.PackageName);
string callStateString = item.State.ToString();
if (resourceId != 0)
{
try
{
callStateString = Application.Context.Resources.GetString(resourceId);
}
catch (Exception e)
{
AndroidLogModel.Model.AddLogMessage("ActiveCallsAdapter", "Unable to find call state string with resource id " + resourceId + " state string: " + identifier, 3);
}
}
SetTextView(view, Resource.Id.CallStatus, callStateString);
//SetTextView(view, Resource.Id.CallDuration, item.Duration);
}
public void UpdateDuration(LinearLayout view, Call item)
{
SetTextView(view, Resource.Id.CallDuration, item.Duration);
}
}
And the base class of that adapter
public class ObservableAdapter<T>: BaseAdapter<T>
{
protected readonly Activity context;
protected readonly ObservableCollection<T> items;
public ObservableAdapter(Activity context, ObservableCollection<T> collection)
{
this.context = context;
this.items = collection;
//this.collection.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(collection_CollectionChanged);
this.items.CollectionChanged += (sender, e) => NotifyDataSetChanged();
}
void collection_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
{
NotifyDataSetChanged();
}
public override T this[int position]
{
get { return items[position]; }
}
public override int Count
{
get { return items.Count; }
}
public override long GetItemId(int position)
{
return position;
}
public override View GetView(int position, View convertView, ViewGroup parent)
{
var item = items[position];
var view = (convertView ?? context.LayoutInflater.Inflate(Resource.Layout.Call, parent, false)) as LinearLayout;
// configure view here
return view;
}
protected void SetTextView(LinearLayout view, int id, string text)
{
var textView = view.FindViewById<TextView>(id);
if (textView != null)
textView.SetText(text, TextView.BufferType.Normal);
}
}
My Mono skills are limited so I don’t know if I fully understood your adapter, anyway I’ve adapted some old code and made an adapter that expands a single item when click, also it will move the
ListViewinonResumeto a desired position:The
onListItemClickwill simply be:and in
onResumewill have:The
R.layout.ad_expandedelementis a simple verticalLinearLayoutwith aTextViewand an initially hidden(visibility set to gone)Button. For thisButtonI change the visibility to simulate expanding/collapsing a row in theListView. You should be able to understand my code, if you want I can post on github the full sample.