I have an activity that sets the content view to a custom view and passes the context to it. From there multiple objects are instantiated by passing the context to their constructors. As i play my game the memory usage goes up and up starting at around 7mb going all the way to 60 or so before crashing and freezing. I was wondering how can i locate this memory leak and what are the rules on passsing the context from class to class without leaking it.
Any suggestions?
Follow the steps here to analyze your memory usage.