I have an algorithm that takes a few seconds to load some stuff, and I want to first set the string on a label to say “loading” before the actual loading begins. This is all within the same layer, this is not switching between scenes.
I thought I could simply do this:
-(void)startLoading{
[self unscheduleAllSelectors];//just in case the update is already scheduled
[self.loadingLabel setString:@"Loading...."];
[self scheduleUpdate];
}
Then, I have this:
-(void)update:(ccTime)delta{
[self unscheduleUpdate];
[self beginLoading];//another method that loads all the stuff
}
My understanding is that my method beginLoading should not run until the next frame. Thus my label should get updated correctly. However this is not happening. There is a slight freeze while all my assets get loaded and my label never gets updated before the loading begins.
Am I missing a step?
Nope ure not missing anything. I stopped fighting this and now use this kind of ‘delayed’ task catapult. It should make certain you will get a draw in the transition from the first to the second tick: