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Home/ Questions/Q 6653835
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T01:19:04+00:00 2026-05-26T01:19:04+00:00

I have an Android app that has separate things going on but are all

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I have an Android app that has separate things going on but are all basically threads (and definitely are threads to the Android debugger)

There are multiple animation listeners that loop and call each other

There is a countdown timer that is always counting down to zero after it is initiated

Now I need to consider adding more countdown timers. How many of these kind of looping processes can I have going on? In this particular implementation I am not concerned about performance, efficiency, etc, until it becomes apparent.

Insight appreciated

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  1. Editorial Team
    Editorial Team
    2026-05-26T01:19:05+00:00Added an answer on May 26, 2026 at 1:19 am

    I would be very surprised to learn that you exhausted the number of threads you can use safely in an android application, as long as you are properly managing their lifetime and prevent “busy loops”and the like from occuring.

    One thing I did learn though, I am pretty sure you can only have 5 asynctasks operational at any time, and they will arbitrarily continue to exist and get killed or respawned by themselves if you start new ones…ie if i turned an asynctask on then off five times the debugger will say 5 async threads operational, but I can continually toggle on and off as much as I want because the resource pool will kill the oldest dead asynctask.

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