I have an angle in a frame (I draw it with two lines). I want to make it flexible to frame; I mean, when the user expands the frame angle also become expanded and vice versa. I tried a lot of examples but I could not solve it. Can someone help?
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
public class LineDraw extends Frame {
Line2D line1 = new Line2D.Double(200, 200, 100, 300);
Stroke drawingStroke1 = new BasicStroke(3, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0,
new float[] { 9 }, 0);
Line2D line2 = new Line2D.Double(200, 200, 200, 300);
public void paint(Graphics g) {
Graphics2D graph = (Graphics2D) g;
graph.setPaint(Color.red);
graph.draw(line2);
graph.setStroke(drawingStroke1);
graph.setPaint(Color.green);
graph.draw(line1);
}
public static void main(String args[]) {
Frame frame = new LineDraw();
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
System.exit(0);
}
});
frame.setSize(300, 250);
frame.setVisible(true);
}
}
Here it is done in Swing. Everything is done in the EDT, as is intended with Swing as it is not thread safe. It is double buffered. Why the JLabel/Icon combination? It’s just the best way to do it, as far as I have discovered, and I’d struggle to give you a historical/technical explanation of why – that’s just the way it seems to have been designed. The other approach is to get involved with BufferStrategy but that starts to get more complicated IMHO.