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Home/ Questions/Q 555183
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T11:47:19+00:00 2026-05-13T11:47:19+00:00

I have an API for a game, which calls methods in a C++ dll,

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I have an API for a game, which calls methods in a C++ dll, you can write bots for the game by modifying the DLL and calling certain methods. This is fine, except I’m not a big fan of C++, so I decided to use named pipes so I can send game events down the pipe to a client program, and send commands back – then the C++ side is just a simple framework for sending a listening on a named pipe.

I have some methods like this on the C# side of things:

private string Read()
{
    byte[] buffer = new byte[4096];

    int bytesRead = pipeStream.Read(buffer, 0, (int)4096);

    ASCIIEncoding encoder = new ASCIIEncoding();
    return encoder.GetString(buffer, 0, bytesRead);
}

private void Write(string message)
{
    ASCIIEncoding encoder = new ASCIIEncoding();
    byte[] sendBuffer = encoder.GetBytes(message);
    pipeStream.Write(sendBuffer, 0, sendBuffer.Length);
    pipeStream.Flush();
}

What would be the equivalent methods on the C++ side of things?

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  1. Editorial Team
    Editorial Team
    2026-05-13T11:47:19+00:00Added an answer on May 13, 2026 at 11:47 am

    After you create the pipe and have pipe handles, you read and write using the ReadFile and WriteFile APIs: see Named Pipe Client in MSDN for a code example.


    However, I’m at loss exactly how to use them.

    The “Named Pipe Client” section which I quoted above gives an example of how to use them.

    For example, what are the types of all the arguments

    The types of all the arguments are defined in MSDN: see ReadFile and WriteFile

    how do I convert from a buffer of bytes which I presumably receive from the ReadFile method into a string and vice/versa?

    You’re sending the string using ASCIIEncoding, so you’ll receive a string of non-Unicode characters.

    You can convert that to a string, using the overload of the std::string constructor which takes a pointer to a character buffer plus a sencond parameter which specifies how many characters are in the buffer:

    //chBuf and cbRead are as defined in the
    //MSDN "Named Pipe Client" example code fragment
    std::string received((const char*)chBuf, cbRead);
    
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