I have an app I am writing for iOS and Android. On startup I am trying to get a random number between 1 and 6.
iOS (Objective-C):
int random = rand() % (6 - 1) + 1;
Android (Java):
Random random = new Random();
int num = random.nextInt(6)+1;
In both cases they return 3 every time.
From other questions I have read, people are having the same issue because they are looping through randoms and keep reinstantiating the Random object. But I just want one random number, so I am only instantiating it once.
So, how can I get either of these pieces of code to get a number 1-6 instead of just 3?
For the Objective-C part, I can tell you that you have to seed the random, like this:
And for the Java part, the
new Random()constructor automatically seeds it in the default JVM for desktop applications, but not on Android. On Android, it uses a default seed value.