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Home/ Questions/Q 8674159
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T19:38:22+00:00 2026-06-12T19:38:22+00:00

I have an app in which the frame rate slows down dramatically when a

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I have an app in which the frame rate slows down dramatically when a sound is played. I am using AVAudioPlayer to play these sounds, and there are many sounds being played within short spaces of time. These sounds are only a matter of kilobytes. Is there an alternative way to play these sounds with much lower performance costs?

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  1. Editorial Team
    Editorial Team
    2026-06-12T19:38:23+00:00Added an answer on June 12, 2026 at 7:38 pm

    Yes. Read the audio files into raw PCM arrays during while the app is starting up, and asynchronously. Then use the Audio Unit API, and copy the samples to RemoteIO Audio Unit buffer callbacks, directly, or via an audio mixer. Extremely low performance overhead for pre-mixed and/or non-overlapped audio. A tiny amount more overhead for some small amount of audio mixing.

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