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Home/ Questions/Q 8500901
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T01:04:04+00:00 2026-06-11T01:04:04+00:00

I have an app where I need to have a delay after each touch

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I have an app where I need to have a delay after each touch in an ImageButton.

I tried the Thread.sleep() method, but I am not sure if this is the best way to deal with it.

What do you guys recommend?

Any help is appreciatted!

ONE MORE THING: I want the content of the onTouch() event to be fired THEN I want to delay “X” seconds the next onTouch() event. It’s like to prevent the user to click too many times in the button.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T01:04:05+00:00Added an answer on June 11, 2026 at 1:04 am

    Since all touch events are handled by UI thread, Thread.sleep() will block your UI thread which is (I hope) not what you are looking for.
    I think the most correct way to solve your problem would be using postDelayed(Runnable, long) interface in your onClick handler which allows your to delay execution:

    @Override
    public void onClick(View v)
    {
        postDelayed(new Runnable()
        {
    
            @Override
            public void run()
            {
                // do your stuff here
            }
        }, 10000); //10sec delay
    }
    

    UPDATE:

    If you want user to prevent clicking too fast on your image view, I strongly recommend go with onClick rather than onTouch (unless there are serious reasons for that)

    However, please see the code snippet which might help you:

    private boolean blocked = false;
    private Handler handler = new Handler();
    
    @Override
    public boolean onTouchEvent(MotionEvent event)
    {
        if (event.getAction() == MotionEvent.ACTION_DOWN)
        {
            if (!blocked)
            {
                blocked = true;
                handler.postDelayed(new Runnable()
                {
                    @Override
                    public void run()
                    {
                        blocked = false;
                    }
                }, 1000);
            } else
            {
                return false;
            }
        }
        return super.onTouchEvent(event);
    }
    
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