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Home/ Questions/Q 8636165
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T10:09:41+00:00 2026-06-12T10:09:41+00:00

I have an application in Delphi 6, and due to library issues, I need

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I have an application in Delphi 6, and due to library issues, I need to write a component in C# or C++ that will exist on a Delphi form. The program is currently Delphi and C#, and it calls C# for dialogs. I need something embedded into a TForm that will allow me to draw that component in C#.

I think I can create a component in Delphi and during its Paint routine I just call the function in the DLL. But what do I pass to the C# DLL so that it can paint in that window, and how would I get C# to actually do it?

I guess just being able to paint in some arbitrary DC on demand in C# is all I need to do.

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  1. Editorial Team
    Editorial Team
    2026-06-12T10:09:42+00:00Added an answer on June 12, 2026 at 10:09 am

    C#

    public static void DoIt(IntPtr srcWindow)
    {
    Graphics g = Graphics.FromHwnd(srcWindow);
    g.DrawLine(new Pen(Color.Red), new Point(0, 0), new Point(400, 400));
    }
    

    Delphi:

    type
        intPtrArgs = procedure(hand : hwnd); StdCall;
    
    procedure T_CS.RePaint;  //extends TWinControl
    var
      Hm: HModule;
      ExtDoIt: intptrArgs;  
    begin
      Hm := LoadLibrary(pchar('my.dll'));
      try
        @ExtDoIt := GetProcAddress(Hm, 'DoIt');
        ExtDoIt(Handle);
      finally
        FreeLibrary(Hm);
      end;
    end;
    

    It’s silly to load an unload on each paint, but for example purposes it works.

    For anyone else trying to do this, you will need to google “Reverse P/Invoke” to be able to see the C# DLL procedure in another language.

    Example Reverse P/Invoke
    http://www.blong.com/Conferences/BorConUK2002/Interop1/Win32AndDotNetInterop.htm

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