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Home/ Questions/Q 51099
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Asked: May 10, 20262026-05-10T16:41:49+00:00 2026-05-10T16:41:49+00:00

I have an application in which users interact with each-other. I want to visualize

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I have an application in which users interact with each-other. I want to visualize these interactions so that I can determine whether clusters of users exist (within which interactions are more frequent).

I’ve assigned a 2D point to each user (where each coordinate is between 0 and 1). My idea is that two users’ points move closer together when they interact, an ‘attractive force’, and I just repeatedly go through my interaction logs over and over again.

Of course, I need a ‘repulsive force’ that will push users apart too, otherwise they will all just collapse into a single point.

First I tried monitoring the lowest and highest of each of the XY coordinates, and normalizing their positions, but this didn’t work, a few users with a small number of interactions stayed at the edges, and the rest all collapsed into the middle.

Does anyone know what equations I should use to move the points, both for the ‘attractive’ force between users when they interact, and a ‘repulsive’ force to stop them all collapsing into a single point?

Edit: In response to a question, I should point out that I’m dealing with about 1 million users, and about 10 million interactions between users. If anyone can recommend a tool that could do this for me, I’m all ears 🙂

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  1. 2026-05-10T16:41:49+00:00Added an answer on May 10, 2026 at 4:41 pm

    In the past, when I’ve tried this kind of thing, I’ve used a spring model to pull linked nodes together, something like: dx = -k*(x-l). dx is the change in the position, x is the current position, l is the desired separation, and k is the spring coefficient that you tweak until you get a nice balance between spring strength and stability, it’ll be less than 0.1. Having l > 0 ensures that everything doesn’t end up in the middle.

    In addition to that, a general ‘repulsive’ force between all nodes will spread them out, something like: dx = k / x^2. This will be larger the closer two nodes are, tweak k to get a reasonable effect.

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