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Home/ Questions/Q 8021103
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T21:52:43+00:00 2026-06-04T21:52:43+00:00

I have an application where the user can print a document of selected items

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I have an application where the user can print a document of selected items in the form of an invoice. Everything works well however on the PrintPage event of the PrintDocument I want to capture the document or he graphics, turn it into a bitmap so I can save to it a .bmp for later use / viewing. (Note: There are multiple pages in this document) I have it set up like this:

PrintDocument doc = new PrintDocument();
doc.PrintPage += new PrintPageEventHandler(doc_PrintPage);
doc.Print();

Then on the PrintPage event:

private void doc_PrintPage(object sender, PrintPageEventArgs ev)
{
    // Use ev.Graphics to create the document
    // I create the document here

    // After I have drawn all the graphics I want to get it and turn it into a bitmap and save it.
}

I have cut out all the ev.Graphics code just because it is a lot of lines. Is there a way to turn the Graphics into a Bitmap without changing any of the code that draws graphics onto the PrintDocument? Or do something similar to that, maybe copying the document and converting it into a bitmap?

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  1. Editorial Team
    Editorial Team
    2026-06-04T21:52:46+00:00Added an answer on June 4, 2026 at 9:52 pm

    You should actually draw the page into the bitmap, and then use ev.Graphics to draw that bitmap on the page.

    private void doc_PrintPage(object sender, PrintPageEventArgs ev)
    {
        var bitmap = new Bitmap((int)graphics.ClipBounds.Width,
                                (int)graphics.ClipBounds.Height);
    
        using (var g = Graphics.FromImage(bitmap))
        {
            // Draw all the graphics using into g (into the bitmap)
            g.DrawLine(Pens.Black, 0, 0, 100, 100);
        }
    
        // And maybe some control drawing if you want...?
        this.label1.DrawToBitmap(bitmap, this.label1.Bounds);
    
        ev.Graphics.DrawImage(bitmap, 0, 0);
    }
    
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