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Home/ Questions/Q 8072013
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T13:52:38+00:00 2026-06-05T13:52:38+00:00

I have an application, which uses a custom implementation of MyLocationOverlay . In the

  • 0

I have an application, which uses a custom implementation of MyLocationOverlay.

In the implementation I set a Bitmap property that is used when it has been specified, by an overload of Draw.

It works nicely, using my custom image, but it doesn’t display a shadow – as is done automatically in an ItemizedOverlay.

Can anyone help?

Here is (the relevant code from) my class:

public class LocationOverlay: MyLocationOverlay
{
    /// <summary>Bitmap to use for indicating the current fixed location.</summary>
    public Bitmap LocationMarker { get; set; }

    /// <summary>Uses the custom marker bitmap if one has been specified. Otherwise, the default is used.</summary>
    /// <param name="canvas"></param>
    /// <param name="mapView"></param>
    /// <param name="shadow"></param>
    /// <param name="when"></param>
    /// <returns></returns>
    public override bool Draw(Canvas canvas, MapView mapView, bool shadow, long when)
    {
        var drawShadow = shadow;

        if (LocationMarker != null && LastFix != null)
        {
            var screenPoint = new Point();
            var geoPoint = new GeoPoint((int)(LastFix.Latitude * 1E6), (int)(LastFix.Longitude * 1E6));
            mapView.Projection.ToPixels(geoPoint, screenPoint);
            canvas.DrawBitmap(LocationMarker, screenPoint.X, screenPoint.Y - 32, null);
            drawShadow = true;
        }

        base.Draw(canvas, mapView, drawShadow);
        return true;
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T13:52:39+00:00Added an answer on June 5, 2026 at 1:52 pm

    Got it. You can use DrawAt to draw the shadow automatically.

    So my property becomes a Drawable thusly:

    public Drawable MarkerResource
    {
        set
        {
            _locationMarker = value;
            var widthOffset = _locationMarker.IntrinsicWidth / 2;
            _locationMarker.SetBounds(-widthOffset, -_locationMarker.IntrinsicHeight, widthOffset, 0);
        }
    }
    

    And the override now looks like this:

    public override bool Draw(Canvas canvas, MapView mapView, bool shadow, long when)
    {
        if (LastFix == null) return false;
    
        if (_locationMarker != null)
        {
            var screenPoint = new Point();
            var geoPoint = new GeoPoint((int)(LastFix.Latitude * 1E6), (int)(LastFix.Longitude * 1E6));
            mapView.Projection.ToPixels(geoPoint, screenPoint);
            DrawAt(canvas, _locationMarker, screenPoint.X, screenPoint.Y, shadow);
        }
        else if (MyLocation != null) DrawMyLocation(canvas, mapView, LastFix, MyLocation, when);
    
        if (IsCompassEnabled) DrawCompass(canvas, Orientation);
        return false;
    }
    

    Works perfectly.

    This also now respects enabling the compass and will draw using the default technique if no Drawable is specified.

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