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Home/ Questions/Q 7508931
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T22:46:15+00:00 2026-05-29T22:46:15+00:00

I have an array of images loaded into a UIImageView that I am animating

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I have an array of images loaded into a UIImageView that I am animating through one cycle. After the images have been displayed, I would like a @selector to be called in order to dismiss the current view controller. The images are animated fine with this code:

NSArray * imageArray = [[NSArray alloc] initWithObjects:
                        [UIImage imageNamed:@"HowTo1.png"], 
                        [UIImage imageNamed:@"HowTo2.png"],
                        nil];
UIImageView * instructions = [[UIImageView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

instructions.animationImages = imageArray;
[imageArray release];
instructions.animationDuration = 16.0;
instructions.animationRepeatCount = 1;
instructions.contentMode = UIViewContentModeBottomLeft;
[instructions startAnimating];
[self.view addSubview:instructions];
[instructions release];

After the 16 seconds, I would like a method to be called. I looked into the UIView class method setAnimationDidStopSelector: but I cannot get it to work with my current animation implementation. Any suggestions?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-29T22:46:16+00:00Added an answer on May 29, 2026 at 10:46 pm

    Use performSelector:withObject:afterDelay::

    [self performSelector:@selector(animationDidFinish:) withObject:nil
        afterDelay:instructions.animationDuration];
    

    or use dispatch_after:

    dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, instructions.animationDuration * NSEC_PER_SEC);
    dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
        [self animationDidFinish];
    });
    
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