Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6330281
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T17:50:35+00:00 2026-05-24T17:50:35+00:00

I have an array of sprites and run an action on each element. the

  • 0

I have an array of sprites and run an action on each element. the issue I am having is that the last sprite is the only one that moves.

If I add 3 arrays and iterate through each and use the following

CCRepeatForever *repeat = [CCRepeatForever actionWithAction:moveSequence];
    [[row1 objectAtIndex:i] runAction:repeat];

it only move the last drawn sprite.

How does one run an action on every element in an Array?

I need the objects to move at the same time. So all sprites should run the action simultaneously. Is this possible with cocos2d

EDIT*****************

- (void) moveAliens
{
    id left = [CCMoveBy actionWithDuration:10 position:ccp(-35, 0)];
    id right = [CCMoveBy actionWithDuration:10 position:ccp(35, 0)];
    id moveSequence = [CCSequence actions:left, [CCDelayTime actionWithDuration:20],     right, [CCDelayTime actionWithDuration:20], nil];
    id repeatMoveSequence = [CCRepeatForever actionWithAction:moveSequence];

for (int i = 0; i < [row1 count]; i++) 
{
    NSLog(@"i is %d", i);
    //CCRepeatForever *repeat = [CCRepeatForever actionWithAction:moveSequence];
    [[row1 objectAtIndex:i] runAction:repeatMoveSequence];
}
}

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T17:50:36+00:00Added an answer on May 24, 2026 at 5:50 pm

    Place:

    left = [CCMoveBy actionWithDuration:10 position:ccp(-35, 0)];
    right = [CCMoveBy actionWithDuration:10 position:ccp(35, 0)];
    moveSequence = [CCSequence actions:left, [CCDelayTime actionWithDuration:20],     right, [CCDelayTime actionWithDuration:20], nil];
    repeatMoveSequence = [CCRepeatForever actionWithAction:moveSequence];
    

    inside your for loop. And the variable declarations above it.

    You can’t use one CCAction for multiple CCNodes simultaneously.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a mutable array which stores sprites but the problem is that the
We are talking 2D sprites here, so I have 4 vertices for each sprite
I have an array in Perl: my @my_array = (one,two,three,two,three); How do I remove
I have an array of numbers that potentially have up to 8 decimal places
I have added sprites to my NSMutable Array now I'd like to get to
I am learning Cocos2d and building an application where i have sprite at one
i have a cocos2d world, and a sprite/body that is moving fast . when
I'm making a game with cocos2d and I have a bunch of sprites that
I have a CCLayer class where I create an animated sprite that is the
If I have a sprite in a NSMutableArray of sprites in Cocos2d and need

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.