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Home/ Questions/Q 1064635

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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T19:24:52+00:00 2026-05-16T19:24:52+00:00

I have an array randomAlphabets which contains CCSprite objects. I need to start animation

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I have an array randomAlphabets which contains CCSprite objects. I need to start animation on these objects. The randomAlphabets array (NSMutable) can contain max of 4 elements. I am running a loop and then starting the animation. Is this the correct way?

-(void) startAnimation:(CCSprite *) sprite
{

    [self generateRandomCoordinates]; 

    id actionMove = [CCMoveTo actionWithDuration:3.0 position:ccp(x,y)];
    id actionRotate = [CCRotateBy actionWithDuration:0.0 angle:rotateBy]; 

    id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(finishedMoving:)]; 

    [sprite runAction:[CCSequence actions:actionMove,actionRotate, actionMoveDone, nil]];

}

-(void) addAlphabetsOnScreen 
{
    for (int i=0; i<=randomAlphabets.count -1; i++) {

        CCSprite *sprite = [randomAlphabets objectAtIndex:i]; 

        [self generateRandomCoordinates];       

        sprite.position = ccp(x,y); 
        [self addChild:sprite]; 

        [self startAnimation:sprite]; 
    }

}
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