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Home/ Questions/Q 6100127
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T13:21:02+00:00 2026-05-23T13:21:02+00:00

I have an array that contains the points for drawing multiple hills. When I

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I have an array that contains the points for drawing multiple hills. When I just draw straight lines it works fine, but that is unnatural so I want to make the top/bottom parts of a hill curved.

for(i = 0; i < rPoints.length - 1; i++){
    gamebg.lineStyle(1,0x000000,100);
    gamebg.moveTo(rPoints[i][0] + 45, rPoints[i][1]); //Doesn't directly move to a point so there is empty space for the curved parts.
    if(rPoints[i+1][1] > rPoints[i][1]){ //Determines if it is the top part of a hill or a bottom part, compares y
        gamebg.lineTo(rPoints[i+1][0], rPoints[i+1][1]);
        gamebg.moveTo(rPoints[i+1][0], rPoints[i+1][1]);
        //I didn't add a curveTo here because I only wanted to test it on one so I can make changes easier
    } else {
        gamebg.lineTo(rPoints[i+1][0], rPoints[i+1][1]);
        gamebg.moveTo(rPoints[i+1][0], rPoints[i+1][1]);
        gamebg.curveTo(rPoints[i+1][0]+22, rPoints[i+1][1]-25, rPoints[i+1][1]+45, rPoints[i+1][1]);
    }
}

When I run the code, it seems to work some times.

When it works, it only works for the first one.
https://i.stack.imgur.com/5AeG4.png

Thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T13:21:03+00:00Added an answer on May 23, 2026 at 1:21 pm

    it is much easier to determine the parts of the hill by the order of the Array containing the points. In this case you have to iterate by 3 instead of 1. I tested the following code, it worked fine.
    *Nicholas

    /* 
     * ActionScript 2
     * 
     * Drawing some Hills :-) 
     * 
     * The following Loop draws Hills using an Array containing
     * a multiple of 3 Points 
     *  
     *            p5
     *    p2      /\
     *    /\     /  \
     *   /  \   /    \
     *  p1  p3 p4    p6
     * 
     */
    
    var rPoints = [
                    // First Hill
                    [50,200],
                    [100,10],
                    [150,200],
                    // Second Hill
                    [100,200],
                    [150,80],
                    [200,200],
                    // Will not be drawn
                    [500,200]
            ];
    
    
    for(i = 0; i <= rPoints.length-3; i+=3){    
    
        gamebg.lineStyle(1,0x000000,100);
    
        // Move to the 1st Point
        gamebg.moveTo(rPoints[i][0], rPoints[i][1]);                
        // Curve to 2nd Point (For a smooth curve the Control Point should be in the Top Left Corner)
        gamebg.curveTo(rPoints[i][0], rPoints[i+1][1], rPoints[i+1][0], rPoints[i+1][1]);
        // Curve to 3rd Point (For a smooth curve the Control Point should be in the Top Right Corner)
        gamebg.curveTo(rPoints[i+2][0], rPoints[i+1][1], rPoints[i+2][0], rPoints[i+2][1]);
        // Close the shape (If you want to)
        gamebg.lineTo(rPoints[i][0], rPoints[i][1]);    
    }
    
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