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Home/ Questions/Q 8985563
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T21:21:30+00:00 2026-06-15T21:21:30+00:00

I have an Arraylist with objects that contains the position and rotation of an

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I have an Arraylist with objects that contains the position and rotation of an object which i want to draw on screen using Graphics2D.

public void render(Graphics g1) {
Graphics2D g = (Graphics2D) g1;
g.setColor(Color.white);
for(PhysicObject object : entities) {

if (object.getBody().getType() == BodyType.DYNAMIC) {
            Vec2 position = object.getBody().getPosition().mul(30);
            g.translate(position.x, position.y);
            g.rotate(object.getBody().getAngle());
            g.fillRect((int)-(object.width), (int)-(object.height), (int)(object.width*2), (int)(object.height*2));
        }
    }

}

The first object always rotates correct, but the following rotate around the first one and not around themselves.

Hope someone can help me, thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T21:21:31+00:00Added an answer on June 15, 2026 at 9:21 pm

    To rotate each object independently you have to undo the translation and rotation of the first object. So the simplest way is to use an AffineTransform to “combine” the two transformations and undo them easier. e.g.

        AffineTransform t = new AffineTransform();
        t.translate(position.x, position.y);        
        t.rotate(object.getBody().getAngle());
        g.transform(t);
        g.fillRect((int)-(object.width), (int)-(object.height), (int)(object.width*2), (int)(object.height*2));
        try{
            g.transform(t.createInverse());
        }catch(NoninvertibleTransformException e){
            //...
        }
    

    The createInverse() creates the “opposite” transformation and returns the Graphics space to its original state. Then the next transformation should work fine.

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