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Home/ Questions/Q 705435
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:03:12+00:00 2026-05-14T04:03:12+00:00

I have an AS 3.0 class that loads a JSON file in using a

  • 0

I have an AS 3.0 class that loads a JSON file in using a URLRequest.

package {

    import flash.display.MovieClip;
    import flash.display.Loader;
    import flash.net.URLRequest;
    import flash.net.URLLoader;
    import flash.events.Event;

    public class Tiles extends MovieClip {

        private var mapWidth:int,mapHeight:int;
        private var mapFile:String;

        private var mapLoaded:Boolean=false;

        public function Tiles(m:String) {

            init(m);

        }

        private function init(m:String):void {

            // Initiates the map arrays for later use.
            mapFile=m;

            // Load the map file in.
            var loader:URLLoader = new URLLoader();
            loader.addEventListener(Event.COMPLETE, mapHandler);
            loader.load(new URLRequest("maps/" + mapFile));


        }

        private function mapHandler(e:Event):void {

            mapLoaded=true;
            mapWidth=3000;

        }

        public function getMapWidth():int {

            if (mapLoaded) {

                return (mapWidth);

            } else {

                return(-1);
            }

        }

    }

}

When the file is finished loading, the mapHandler event makes changes to the class properties, which in turn are accessed using the getMapWidth function. However, if the getMapwidth function gets called before it finishes loading, the program will fail.

How can I make the class wait to accept function calls until after the file is loaded?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:03:12+00:00Added an answer on May 14, 2026 at 4:03 am

    Okay, so I figured out what I needed to do. The problem was with the code on my main timeline:

    trace(bg.getMapWidth());

    I forgot that the code only executed once without an event listener on the main timeline, like this

    stage.addEventListener(Event.ENTER_FRAME, n);
    
    function n(e:Event):void
    {
        trace(bg.getMapWidth());
    }
    

    Now the width is returned once per frame, and everything works properly. Thanks for your help 😉

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