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Home/ Questions/Q 8506115
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T02:30:30+00:00 2026-06-11T02:30:30+00:00

I have an assetWriterAudioInput being fed a CMSampleBufferRef while recording a live video on

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I have an assetWriterAudioInput being fed a CMSampleBufferRef while recording a live video on iOS 4.1+ . What I want to accomplish is real-time processing the audio samples before handling them over to the assetWriter – save a video while mutating the audio coming from the microphone.
Any ideas on ways of doing that ?

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  1. Editorial Team
    Editorial Team
    2026-06-11T02:30:31+00:00Added an answer on June 11, 2026 at 2:30 am

    To my surprise, there was no need to create a new CMSampleBufferRef with the processed signal. Using the samples exposed as in the question to this: Reading audio samples via AVAssetReader , and processing them in-place, the audio works.
    There are two caveats, tho:
    1) The buffer size is very small, around 1024 samples per block, so I don’t see how one could create spatial/echo effects without access to further away samples in realtime.
    2) I believe CMSampleBufferRef timing information is very strict, so no time stretching would be allowed, it has to be done in-place this way.
    Restriction #2 is not an issue for me, and #1 is not too cumbersome, as what I’m mostly after is pitch shifting, and that worked out very well using the Dirac LE library.

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