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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T18:19:32+00:00 2026-06-01T18:19:32+00:00

I have an assignment to implement ray tracing in Java. I’m not asking for

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I have an assignment to implement ray tracing in Java.
I’m not asking for much, just to have some information on how to construct the rays from the camera through a pixel given its x and y. I’ve found over the Internet a lot of sources that explain that but in 2D, and I need how to do that in 3D.

Thanks in advance

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  1. Editorial Team
    Editorial Team
    2026-06-01T18:19:34+00:00Added an answer on June 1, 2026 at 6:19 pm

    The question is how to find the coordinates in space of a point on the screen whose position is given by (x,y) in screen coordinates.

    I don’t know what coordinates system you’re using for the screen, so I’ll make some educated guesses and you can adjust accordingly.

    The center of the screen has known location [X,Y,Z]center in space. I’ll presume the origin of the screen coordinate system is there. We have a “direction” vector d which is normal (perpendicular) to the screen, and an “up” vector u. I’ll presume that the +y direction on the screen is u. We can take the cross-product of these vectors, r = dxu, which I will take to be the +x direction on the screen. So the location of a point on the screen whose screen coordinates are (x, y) will be [X, Y, Z]center + xr + yu, and we’re done.

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