I have an assignment to render a terrain from a greyscale 8bit bmp and get colors to the terrain from a texture 24bit bmp. I managed to get a proper landscape with heights and so on, and also I get the colors from the texture bitmap. The problem is that the full color rendered terrain is very “blocky”, it shows right colors and height but it’s so blocky. I use glShadeModel(GL_SMOOTH) but it still looks so blocky, almost like I can see the pixels from the bitmap. So any hints are appreciated.
I have an assignment to render a terrain from a greyscale 8bit bmp and
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Do you use the bitmap as texture, or do you set vertex colours from the bitmap? I suggest you use a texture, using the planar vertex position as texture coordinate.