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Home/ Questions/Q 8103367
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T23:31:41+00:00 2026-06-05T23:31:41+00:00

I have an effect file in XNA4, being compiled as Shader Model 3. This

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I have an effect file in XNA4, being compiled as Shader Model 3.

This line compiles fine (interpolating between 2 colours):

return lerp(float4(1,0,0,1),float4(0,0,1,1),pf.x);

Changing the green component of the first colour from 0 to 0.5:

return lerp(float4(1,0.5,0,1),float4(0,0,1,1),pf.x);

Results in a failed compilation:

error X6045: When constant registers are read multiple times in a single 
instruction, the _abs modifier must either be present on all of the 
constants, or none of them. 

Googling for the error code returns nothing (edit: other than this question)

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  1. Editorial Team
    Editorial Team
    2026-06-05T23:31:44+00:00Added an answer on June 5, 2026 at 11:31 pm

    According to documentation all of the values which are passed to lerp() should be of the same type and size, so maybe that will work:

    return lerp(float4(1,0.5,0,1),float4(0,0,1,1),float4(pf.x,pf.x,pf.x,pf.x));
    
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