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Home/ Questions/Q 4040550
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T12:46:01+00:00 2026-05-20T12:46:01+00:00

I have an enum that I would like to randomly select a value from,

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I have an enum that I would like to randomly select a value from, but not truly random. I would like some of the values to be less likely of being selected so far. Here is what I have so far…

private enum Type{
        TYPE_A, TYPE_B, TYPE_C, TYPE_D, TYPE_E;

        private static final List<Type> VALUES =
            Collections.unmodifiableList(Arrays.asList(values()));
          private static final int SIZE = VALUES.size();
          private static final Random RANDOM = new Random();

          public static Type randomType()  {
            return VALUES.get(RANDOM.nextInt(SIZE));
          }
    }

Is there an efficient way of assigning probabilities to each of these values?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T12:46:01+00:00Added an answer on May 20, 2026 at 12:46 pm

    several ways to do it, one of them, similar to your approach

    private enum Type{
        TYPE_A(10 /*10 - weight of this type*/),
        TYPE_B(1),
        TYPE_C(5),
        TYPE_D(20),
        TYPE_E(7);
    
        private int weight;
            
        private Type(int weight) {
            this.weight = weight;
        }
        
        private int getWeight() {
            return weight;
        }
        
        private static final List<Type> VALUES =
                Collections.unmodifiableList(Arrays.asList(values()));
        
        
        
        private int summWeigts() {
           int summ = 0;
           for(Type value: VALUES) 
              summ += value.getWeight();
           return summ;
        }
        
        private static final int SIZE = summWeigts();
        private static final Random RANDOM = new Random();
        
        public static Type randomType()  {
            int randomNum = RANDOM.nextInt(SIZE);
            int currentWeightSumm = 0;
            for(Type currentValue: VALUES) {
               if (randomNum > currentWeightSumm && 
                   randomNum <= (currentWeightSumm + currentValue.getWeight()) {
                 break;
               }
               currentWeightSumm += currentValue.getWeight();
            }
        
            return currentValue.get();
        }
    }
    
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