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Home/ Questions/Q 3492230
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Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T11:43:59+00:00 2026-05-18T11:43:59+00:00

I have an error in my logic and am having trouble figuring out what

  • 0

I have an error in my logic and am having trouble figuring out what it is. Basically, I continuously calculate the time span of each iteration of the gaming loop and add that duration to the duration before it. I am trying to calculate the total time the game is played. Of course, it doesn’t produce the right results. What am I doing wrong? Any guidance is greatly appreciated.

        private TimeSpan totalDuration = TimeSpan.FromSeconds(1);
        private int score = 0;

        public void Stop()
        {
            IsGameOver = true;
            //MessageBox.Show(String.Format("Game Over\n\nScore = {0}", score));
            MessageBox.Show(String.Format("Game Over\n\nScore = {0}\n\nTime
            Duration={1}", score, totalDuration));
            Application.Exit();
        }

        public void Start()
        {

            score = 0;
            IsGameOver = false;

            currentRedLightX = 0;
            currentRedLightY = 0;

            currentGreenLightX = width / 2;
            currentGreenLightY = height / 2;


            double minIterationDuration = SPEED; // 50 frames / sec

            //game loop
            while (!IsGameOver)
        {
            if (IsCollision())
            {
                score += 10;
            }

            DateTime startIterationTime = System.DateTime.UtcNow;
            UpdateGameState();
            Render();
            DateTime endIterationTime = System.DateTime.UtcNow;
            TimeSpan iterationDuration = endIterationTime - startIterationTime;
            totalDuration += iterationDuration;
            //totalDuration += iterationDuration.Duration();                
            if (iterationDuration.TotalMilliseconds < minIterationDuration)
                Thread.Sleep(Convert.ToInt32(minIterationDuration - 
                iterationDuration.TotalMilliseconds));

            Application.DoEvents();
        }
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  1. Editorial Team
    Editorial Team
    2026-05-18T11:44:00+00:00Added an answer on May 18, 2026 at 11:44 am

    You’re not including in your timing anything that happens in your DoEvents call – so you’re not going to capture all of the time the game’s running.

    If all you’re doing is displaying the total duration, why not just use the start and end time of the game for that, instead of summing all of the tiny intervals inbetween?

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