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Home/ Questions/Q 3351532
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T01:55:13+00:00 2026-05-18T01:55:13+00:00

I have an error that goes like this In file included from Level.hpp:12, from

  • 0

I have an error that goes like this

    In file included from Level.hpp:12,
                 from main.cpp:4:
Corridor.hpp: In method `void Game::Corridor::update()':
Corridor.hpp:41: invalid use of undefined type `class Game::Level'
Corridor.hpp:13: forward declaration of `class Game::Level'
Corridor.hpp:42: invalid use of undefined type `class Game::Level'
Corridor.hpp:13: forward declaration of `class Game::Level'
Corridor.hpp:43: invalid use of undefined type `class Game::Level'
Corridor.hpp:13: forward declaration of `class Game::Level'
Corridor.hpp:44: invalid use of undefined type `class Game::Level'
Corridor.hpp:13: forward declaration of `class Game::Level'

Corridor and Level are …

  // Corridor.hpp

#ifndef GAME_CORRIDOR_HPP
#define GAME_CORRIDOR_HPP

#include <Moot/Math.hpp>

//#include <Level.hpp>
#include <GameWindow.hpp>

namespace Game
{
    class Level; // <-- LINE 13

    class Corridor
    {
        static const unsigned int defaultLevelDepth = 800;

        Moot::Math::Vector3D wp1, wp2, wp3, wp4;
        Moot::Math::Vector2D sp1, sp2, sp3, sp4;

        Level * p_level;

    public:

        Corridor(Moot::Math::Vector3D setFirstPoint, Moot::Math::Vector3D setSecondPoint) 
        {
            wp1 = setFirstPoint;
            wp2 = setSecondPoint;

            wp3 = setFirstPoint;
            wp3.z += defaultLevelDepth;

            wp4 = setSecondPoint;
            wp4.z += defaultLevelDepth;
        }


        void update() {

            sp1 = p_level->getLevelCamera().convert3DVectorWithScreenAlgorithm(wp1); // <- LINE 41 etc.
            sp2 = p_level->getLevelCamera().convert3DVectorWithScreenAlgorithm(wp2);
            sp3 = p_level->getLevelCamera().convert3DVectorWithScreenAlgorithm(wp3);
            sp4 = p_level->getLevelCamera().convert3DVectorWithScreenAlgorithm(wp4);


            //p_level->getLevelCamera();
        }

        void draw()//const
        {
            Moot::Color tempColor;

            windowInstance().graphics().drawQuad( sp1.x, sp1.y, tempColor,
                                                                                sp2.x,sp2.y, tempColor,
                                                                                sp3.x, sp3.y, tempColor,
                                                                                sp4.x,sp4.y, tempColor, 1);
        }


        void setLevel(Level* setLevel) {
            p_level = setLevel;
        }

    };
}

#endif

and

// Level.hpp

#ifndef GAME_LEVEL_HPP
#define GAME_LEVEL_HPP

#include <Moot/Forward.hpp>
#include <Moot/Window.hpp>
#include <Moot/Math.hpp>

#include <GameWindow.hpp>
#include <Camera.hpp>
#include <Corridor.hpp>
#include <Player.hpp>

#include <vector>


namespace Game
{
    class Level
    {

        typedef Corridor* p_corridor;
        typedef std::vector<p_corridor> CorridorList;
        typedef CorridorList::reverse_iterator ReverseCorridorItter;

        CorridorList m_map;
        Camera       m_camera;
        Player         m_player;


    public:

        Level()
        {
            m_player.setLevel(this);

            // Lots of vertices being defined into m_map.


            // Loop through and set camera
            ReverseCorridorItter rit;

            for(rit = m_map.rbegin(); rit != m_map.rend(); rit++)
                (*rit)->setLevel(this);


        }


        ~Level()
        {
            ReverseCorridorItter rit;

            for(rit = m_map.rbegin(); rit != m_map.rend(); rit++) 
                delete (*rit);

            m_map.clear();
        }


        void update() 
        {
            // Temp delete when input and player are implimented.
            if(pad[0].buttons & PAD_UP)
                m_camera.updateTargetOffsets(0, -2);

            if(pad[0].buttons & PAD_DOWN)
                m_camera.updateTargetOffsets(0, 2);

            if(pad[0].buttons & PAD_LEFT)
                m_camera.updateTargetOffsets(-2, 0);

            if(pad[0].buttons & PAD_RIGHT)
                m_camera.updateTargetOffsets(2, 0);

            m_player.update();


            ReverseCorridorItter rit;

            for (rit = m_map.rbegin(); rit != m_map.rend(); rit++)
                (*rit)->update();
        }


        void draw() // const // EH!!! wtf ReverseIter isn't a member
        {
            m_player.draw();


            ReverseCorridorItter rit;

            for (rit = m_map.rbegin(); rit != m_map.rend(); rit++)
                (*rit)->draw();

        }


        Camera& getLevelCamera() {
            return m_camera;
        }

    };
}

#endif

The pointer is being set as far as I can tell, but when I try to access a function from Level, BOOM!

Thanks.

PS: The compiler is gcc 2.95.2 if that makes a difference.

EDIT

Updated with complete code.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T01:55:13+00:00Added an answer on May 18, 2026 at 1:55 am

    You are #include-ing Level‘s complete declaration:

    #include <Level.hpp>
    

    …and then you try to forward-declare Level:

    namespace Game
    {
        class Level;
    

    Don’t do this. Choose one or the other. (edit) Or at least put the forward-declaration before the #include-ion of the complete declaration. If all you’re doing in game_corridor.hpp is setting pointers to a Level, then a forward declare should do fine. If however you need to call functions on Level from within the HPP file, then you’ll need to #include the complete declaration.

    EDIT2:

    Based on your clarifying edit to your OP, you must #include the complete declaration of Level, and not try to use a forward declaration.

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