Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7821781
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 2, 20262026-06-02T07:45:02+00:00 2026-06-02T07:45:02+00:00

I have an existing iOS app on the App Store that includes Game Center

  • 0

I have an existing iOS app on the App Store that includes Game Center achievements. Since it also has a working Facebook Connect implementation, I’d like to leverage the social channels available through the new Achievements Graph APIs with my apps.

I have created the corresponding achievement pages ready to be registered with Facebook as achievements for my app. From what I have read, since the app auth token has to be used to submit achievements and scores, I’m doing all of this on my server using some PHP scripts so I don’t have to ship my secret key with my app binaries. I’m planning to have my iOS app call a script on my server when submitting achievements or scores.

I am using the same FB app that I use for the native iOS app. Obviously I want it to start generating stories and timeline events when the user unlocks achievements or reaches a new high score.

However I am running into a big stumbling block when trying to register the achievements for the FB app. I get the following error with the script that does the registration :

OAuthException: (#15) This method is not supported for native apps

I seem to be doing everything right, sending a POST to the /<appid>/achievements API with the URL for the achievements, etc.

In an effort to work around limitations on these API by Facebook, I have also enabled the existing mobile app to also be a “Website” and “App on Facebook” in the developer settings. To no avail.

So my question is… am I missing something to enable achievements that could be submitted from an iOS app through an intermediary server? I don’t mind setting up canvas pages and so on if necessary, but I’d rather not have the users re-authenticate as a wholly separate app just so they can post achievements and scores to their Facebook stream.

What I’m trying to achieve is at most ask the user for additional permissions on the existing app on their devices, if necessary. It should be possible to invoke a script on my server that will push the achievements to Facebook when needed – but how ?

Is the only way to do this to use a separate FB app that is not set as a native mobile app at all, or can it be a combination native/Web app?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-02T07:45:04+00:00Added an answer on June 2, 2026 at 7:45 am

    It means you’ve probably configured your application on Facebook’s side as ‘Native/Desktop’ instead of ‘web’.

    In this configuration your app secret is untrusted because it’s assumed you’ve shipped it with the client code – there’s no reason your IOS app won’t work in ‘web’ mode, so use that instead

    (I’m assuming you haven’t actually shipped your app secret in client code – if you have, it’s a huge security problem unless your app is set to ‘Native/Desktop’)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have an app prototype that was working on Iphone4 + iOS 4.3, build
I have an ad-hoc deployment of my iOS game, which includes in-app purchase. It
I have an iOS app on App Store that utilized Data Core with SQLite
I'm working with the new UIDocument features in iOS 5.0. I have an existing
I have an existing data format that has portions of it encrypted in what
I'm working on an exiting iOS app (called Mazin in the App store, if
I have an existing app in the app store, and I'm adding iCloud. I've
Let's say I have an existing IOS app live on Appstore which is version
Let's say I have an existing iOS or Mac Framework that we'll call Test.framework.
I currently have an iOS app that can 'bootstrap' it's database from a bunch

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.