I have an idea for a 2-D game that it contains some monsters attack man and I want to know which algorithm can be used for these monsters and which for the man if I want to make the computer play against himself, and can I use (for example: XNA) to make this game.
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Use BFS to allow your player to explore the world around him and use Dijkstra’s algorithm when he knows enough about the world and he wants to get from a given point A to another point B as fast as possible.