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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T03:35:15+00:00 2026-06-05T03:35:15+00:00

I have an Image that I want to dangle back and forth (once) around

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I have an Image that I want to dangle back and forth (once) around a fixed point. So I have the following code:

[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1.5];
myDial.transform = CGAffineTransformMakeRotation(degreesToRadians(45)); //lineA
[UIView commitAnimations];

[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1.5];
myDial.transform = CGAffineTransformMakeRotation(degreesToRadians(0 )); //lineB
[UIView commitAnimations];

What happens when I run the above code is that lineA gets executed immediately (and not in 1.5 seconds). Right after that lineB gets executed in 1.5seconds. I want both animations to take 1.5 seconds each. How can I do this

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  1. Editorial Team
    Editorial Team
    2026-06-05T03:35:16+00:00Added an answer on June 5, 2026 at 3:35 am

    Instead of trying to have two UIView animations together to create one visual animation, you could just use Core Animation and do it all in one animation. Using Core Animation you can tell the animation to automatically reverse (go to 45 degrees during 1.5 seconds and then back again during the same duration) and you won’t have to care about timing the two animations together. You could do it like this:

    CABasicAnimation *rotate = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    [rotate setFromValue:[NSNumber numberWithFloat:0.0]];
    [rotate setToValue:[NSNumber numberWithFloat:degreesToRadians(45)]];
    [rotate setDuration:1.5];
    [rotate setAutoreverses:YES]; // go back the same way
    [rotate setTimingFunction:[CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseInEaseOut]];
    
    [[myDial layer] addAnimation:rotate forKey:@"dangleMyDial"];
    

    If you haven’t imported QuartzCore.framework into your project and imported the , you’ll need to do so for Core Animation to work.

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