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Home/ Questions/Q 8360467
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T11:28:27+00:00 2026-06-09T11:28:27+00:00

I have an imageview that I am scaling and rotating via UISliders. Here is

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I have an imageview that I am scaling and rotating via UISliders. Here is how I do so:

- (IBAction)sizeSlider:(UISlider *)sender
{
    int SCALE_MAX = 200;
    int SCALE_MIN = 10;
    CGAffineTransform transform = image.transform;
    float scale = sqrt(transform.a*transform.a + transform.c*transform.c);
    if (scale > SCALE_MAX)
        image.transform = CGAffineTransformScale(transform, SCALE_MAX/scale*sender.value, SCALE_MAX/scale*sender.value);
    else if (scale < SCALE_MIN)
        image.transform = CGAffineTransformScale(transform, SCALE_MIN/scale*sender.value, SCALE_MIN/scale*sender.value);
}

- (IBAction)angleSlider:(UISlider *)sender
{  
    CGAffineTransform t = CGAffineTransformMakeRotation(sender.value);
        image.transform = t;
}

This works, however if the imageview has been scaled from its original size then rotating the image resets it to its original size. How can I prevent this?

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  1. Editorial Team
    Editorial Team
    2026-06-09T11:28:28+00:00Added an answer on June 9, 2026 at 11:28 am

    Use the similar approach of your scale in your rotation. Meaning, use:

    CGAffineTransformRotate(image.transform, theAngle);
    
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