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Home/ Questions/Q 410201
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T17:51:55+00:00 2026-05-12T17:51:55+00:00

I have an implict animation as follows: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1]; [UIView setAnimationDelegate:self];

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I have an implict animation as follows:

[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[UIView setAnimationDelegate:self];

...

[UIView commitAnimations];

When this animation begins and ends, it triggers these delegate functions:

- (void)animationWillStart:(NSString *)animationID context:(void *)context;

- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag;

I have multiple things that get animated in my viewController, and the delegate functions are getting crossed. How do I tag a particular animation so I can check which one it is in the delegate functions?

It’s also odd to me that the parameter for one of these functions is a string while the other is a CAAnimation. Both of these methods get called, but am I using the wrong one or something?

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  1. Editorial Team
    Editorial Team
    2026-05-12T17:51:56+00:00Added an answer on May 12, 2026 at 5:51 pm

    For implicit animations like that, you set your animationDidStopSelector:

    [UIView setAnimationDidStopSelector:@selector(animationDidEnd:finished:context:)];
    

    and that will call your animationDidEnd as follows:

    - (void) animationDidEnd:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
    

    This is pretty much the same as the animationWillStartSelecter which calls beginAnimations:context:

    For both, you can use context to pass in a tag or other values that your selectors can use to distinguish the animation.

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