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Home/ Questions/Q 8534235
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T10:08:50+00:00 2026-06-11T10:08:50+00:00

I have an iPhone app that programmatically gets a path to the Application Support

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I have an iPhone app that programmatically gets a path to the Application Support Folder, tests for a file in the application support folder, and then either loads the file or creates a new one depending on the result. This is easy and there are a ton of tutorials on how to do this.

But I can’t for the life of me find anything in the ios documentation or online about how to put a file in the Application Support Folder before ever building the app. I tried creating a Library/Application Support in my apps Xcode folder to no avail.

Specifically, I am making a game, and I want to include level packs in the game’s Library/Application Support folder BEFORE I build and run the application. Preferably by dragging and dropping the files in Finder. Is this possible?

@Vimal Venugopalan

EDIT:
As Vimal mentioned, I could use [[NSBundle mainBundle] pathForResource:ofType:inDirectory:] method, but this gives a path similar to “~/MyApp.app/MyFolder/MyFile.plist”. That is if “~” was the path to the app’s home directory. Or more specifically “~” is the path returned by calling the NSHomeDirectory(); function. Where I want to put my files is in “~/Library/Application Support/MyFolder/MyFile.plist”

I want the files in this spot because I want to incorporate level-packs into my game. I want to include some level packs with the app download, and I would eventually like to have additional downloadable level-packs. Now the downloaded level packs definitely have to go in the “~/Library/Application Support/” folder (which I know how to do programmatically), so I would like to include the original level-packs in the same place before building and running the app. It would be so much simpler to have all my level-packs in one place!

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  1. Editorial Team
    Editorial Team
    2026-06-11T10:08:51+00:00Added an answer on June 11, 2026 at 10:08 am

    You can add these files in the Project and access these files at runtime Xcode will copy them in the Copy Bundle Resource phase. This normally copies into the root of the bundle. To deal with directories see @CocoaFu’s answer to this SO question.

    Then in the code

    NSBundle* bundle = [NSBundle mainBundle] will give you the main bundle

    From this you look in directories using pathForResource:ofType:inDirectory: e.g.

    NSString* path = [bundle pathForResource:@"file.xml" 
                                      ofType:nil 
                                 inDirectory:@"a"];
    

    The methods are given in NSBundle class reference also see the Bundle Programming guide

    Hope this solves your issue. If not please comment

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