Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7768671
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T15:58:26+00:00 2026-06-01T15:58:26+00:00

I have an iPhone game which I am porting to PC. The game uses

  • 0

I have an iPhone game which I am porting to PC. The game uses OpenGL ES 2 (shaders) and I am to decide which version of OpenGL to use.

Should I port all shaders to OpenGL 2 (and support older hardware)? Or should I port to OpenGL 3 (which I don’t know very well yet, but it seems that the shaders are more compatible)? Which will be easier to port?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T15:58:27+00:00Added an answer on June 1, 2026 at 3:58 pm

    Since OpenGL ES 2 is a subset of desktop OpenGL 2, you should be pretty fine with 2.x if you don’t need your game to use more advanced techniques on PC (like instancing, texture arrays, geometry shaders, …, things your ES device never heard about).

    Just keep in mind, that the fact that you can use immediate mode and the fixed-function pipeline in desktop GL 2 doesn’t mean you should. You can code completely forward-compatible modern GL (VBOs, shaders, …) in OpenGL 2.0 just fine. On the other hand GL 3.x isn’t really any different from previous versions, it just brings some additional features, which can be included later on if need arises. There is no real decision between GL 2 or 3, only between modern VBO-shader-based GL and old immediate-mode-fixed-function-based GL, and with your game already using GL ES 2.0 you have made the correct decision already.

    Actually your shaders would be more compatible with GL 2 than 3, as ES 2 uses the old attribute/varying syntax. But that as a side note, nothing to really drive your decision as you may have to change your shaders a little bit, anyway (e.g. handle/remove precision qualifiers).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have an iPhone game in which players can tweet their score. I use
Sorry if a stupid question, but I currently have an iPhone game which uses
I am developing an iPhone game in which birds bounce. I have set up
I have an opengl game for iPhone/iPad (universal). I added the ability to send
I have started programming a game for the iphone and as all beginners I
I am working on an iPhone game, which will have many types of creeps,
I'm prototyping a simple sports sim game for iPhone which will use Core data.
I'm making an iPhone game in which I have two main views, the planning
I have an iPhone game ( Combination ), and in the next version I
I have a pretty basic challenge-based iPhone game, and I wanted to know what

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.