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Home/ Questions/Q 6586519
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T16:48:02+00:00 2026-05-25T16:48:02+00:00

I have an iPhone platform. We currently have 14 apps in the app store

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I have an iPhone platform. We currently have 14 apps in the app store that use the same code base with a few exceptions.

  • plist file
  • AppStyle.m
  • Lot of image assets

I am looking for a better way to manage all these builds and still be able to run an individual build in the simulator.

If I was using Make I would run through a series of scripts to get the build directory set-up based on which app I was building. And the particular app would just be a variable to the build. As it stands now I am adding a Target for each new app and assigning assets and .m files via Xcode.

There must be a better way.

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  1. Editorial Team
    Editorial Team
    2026-05-25T16:48:02+00:00Added an answer on May 25, 2026 at 4:48 pm

    If you’re familiar with make, then just use make to write your build scripts.

    • Copy your plist, style tool, and assets to the appropriate locations in your project
    • trigger the project to build using the command line tool xcodebuild.
    • launch it in the simulator using something like iphonesim

    http://www.manpagez.com/man/1/xcodebuild/

    https://github.com/jhaynie/iphonesim

    Another approach to doing this kind of thing is to put the shared code into a common library or framework, then prepare a project template that automatically includes the library and any other project prep. When you need to start a new project, use that project template instead of the standard templates, and just edit the branded/styled bits as appropriate.

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