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Home/ Questions/Q 7992993
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T13:43:35+00:00 2026-06-04T13:43:35+00:00

I have an issue that has me completely perplexed. I built a simple openGL

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I have an issue that has me completely perplexed. I built a simple openGL game in iOS ( 4.2.1 xCode ) and tested it on my device and all was fine.

I then archived it and submitted it to Apple. They approved and released it.

When I download it ( onto the same device ) or anyone else does ( onto variety of the latest devices ) much of the game play is missing. Its as if the archive did not capture all the settings from the project.

I can only conclude that at the archive stage something happened to the build.

Does anyone know how i can test run the actual archive on my device ( without submitting it ) so that I can get to the bottom of what is different ?

Thank you very much anyone who reads this.

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  1. Editorial Team
    Editorial Team
    2026-06-04T13:43:36+00:00Added an answer on June 4, 2026 at 1:43 pm

    When you are about to release a game to appstore, you’d better make a distribution AD-HOC build and give the ipa to some friends of yours. Of course, don’t forget to mark their devices when making distribution ad-hoc profile. So once you have this .ipa, delete your development build from device and install .ipa via itunes. Then you’ll see it the way as it is downloaded for the appstore.
    Furthermore, you say that some scenes/resources are missing: this could be for the reason that when you added the resources/files to your projects you did’t enable “copy files to project directory” and “add to target” so the build was incomplete.
    OKay, once you assured your ad-hoc ipa is working fine, make the same distribution profile, but only for apptore. Build the app and submit to appstore!
    Hopefully this will help, bye!

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