I have an MFC application. It is basically just copying files from one drive to another. When I’m copying large files (more than 1 Gb) and I click on my window, my application freezes, but the copying proceeds in the background. Someone told me that I have to use a worker thread. I used it, but it still freezes. When I’m copying small files then it is OK. I can’t figure out what could be the problem. Please someone help!
Here’s my code:
void CGetFileListDlg::OnBnClickedButtonGetFileList()
{
//here i'm doing file list comparing
AfxBeginThread( CopyThread, &Tstruct ); //here i call my thread and give a struct to it as a paramter, which contains, which file i have to copy
}
UINT CopyThread( LPVOID pParam )
{
UINT uiMaxPass = 3;
UINT uiPAssCount = 0;
int i = 0;
threadstruct *Test = (threadstruct*)(pParam);
CGetFileListDlg* ptr = (CGetFileListDlg*)Test->ez ;
struct address
{
char *from;
char *to;
int current;
};
struct address Address;
for ( i = 0; i < Test->diff; i++ )
{
TCHAR currentfile[512], file[MAX_PATH +32], successf[10], unsuccessf[10], buf[20], remainingf[20], oprog[10];
char tmp[1024], tmp2[1024],dest[1024];
int j,k,l;
char ch;
memset( tmp, 0, sizeof( tmp ) );
memset( dest, 0, sizeof( dest ) );
memset( tmp2, 0, sizeof( tmp2 ) );
memset( buf, 0, sizeof( buf ) );
memset( currentfile, 0, sizeof( currentfile ) );
memset( file, 0, sizeof( file ) );
memset( successf, 0, sizeof( successf ) );
memset( unsuccessf, 0, sizeof( unsuccessf ) );
memset( remainingf, 0, sizeof( remainingf ) );
memset( oprog, 0, sizeof( oprog ) );
ch = NULL;
strcat( dest, SecondaryHDD );
l = 1;
for ( k = strlen( SecondaryHDD ); k < strlen( Test->difference[i].filename ); k++ )
{
dest[k] = Test->difference[i].filename[ l + strlen( SecondaryHDD ) - 1 ];
l++;
}
dest[k]='\0';
for ( j = strlen( Test->difference[i].filename); ch != '\\'; j-- )
{
ch = Test->difference[i].filename[j];
}
l = 0;
for ( k = 3; k < j + 1; k++ )
{
tmp2[l] = Test->difference[i].filename[k];
l++;
}
tmp2[l]='\0';
strcpy( tmp, SecondaryHDD );
strcat( tmp, tmp2);
SHCreateDirectoryExA( NULL, tmp, NULL );
memset( file, 0, sizeof( file ) );
memset( tmp, 0, sizeof( tmp ) );
strcpy(tmp, Test->difference[i].filename );
MultiByteToWideChar( CP_ACP, NULL, tmp, -1, file, strlen( Test->difference[i].filename ) );
wsprintf( currentfile, _T("%s"), file );
ptr->m_edCurrentCopy.SetWindowText( currentfile );
Address.from = strdup(tmp);
Address.to = strdup(dest);
Address.current = i;
PostMessage( (HWND)Test->hWnd , WMU_PROGRESS, (WPARAM)&Address, (LPARAM)&dest ); //calling OnProgressMsg function, which does the copy
Sleep(100);
}
PostMessage( (HWND)Test->hWnd, WMU_COPYDONE, uiPAssCount, 0 );
return 0;
}
LRESULT CGetFileListDlg::OnProgressMsg( WPARAM wParam, LPARAM lParam )
{
TCHAR currentfile[512], file[MAX_PATH +32], successf[10], unsuccessf[10], buf[20], remainingf[20], oprog[10];
char tmp[1024], tmp2[1024],dest[1024];
int j,k,l;
char ch;
struct address
{
char *from;
char *to;
int current;
};
address *Address = (address*)wParam;
//char *to = (char*)lParam;
//char *from = (char*)wParam;
int ret = 0;
ret = CopyFileA( Address->from, Address->to, false );
//ret = CopyFileExA( Address->from, Address->to, &MyCopyProgressRoutine, this, FALSE,FALSE);
if ( ret == 0 ) //failed
{
wsprintf( buf, _T("Failed ( %d )"), GetLastError() );
m_difference.SetItemText(Address->current, 2, buf);
unsuccess++;
wsprintf( unsuccessf, _T("%d"), unsuccess, GetLastError() );
m_unsuccess.SetWindowText( unsuccessf );
}
else
{
m_difference.SetItemText(Address->current, 2, L"OK!");
success++;
wsprintf( successf, _T("%d"), success );
m_success.SetWindowText( successf );
}
wsprintf( remainingf, _T("%d"), ( diff - ( success + unsuccess ) ) );
m_remaining.SetWindowText( remainingf );
wsprintf( oprog, _T("%d %%"), ( (success + unsuccess ) *100 )/diff );
m_overallprog.SetWindowText( oprog );
UpdateData(FALSE);
return 0;
}
So you spawn a new thread, that … posts messages to the main thread and gets the main thread to do all the copying?
That’s not how you use worker threads. Your worker thread should be the one doing the copying, and all that
OnProgressMsgshould do is update the UI.