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Home/ Questions/Q 609505
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T17:34:26+00:00 2026-05-13T17:34:26+00:00

I have an MFC C++ program that contains two classes, as follows; struct MyStruct

  • 0

I have an MFC C++ program that contains two classes, as follows;

struct MyStruct
{
'
'
};

class   Class1
{ 
public:
   virtual MyStruct *MyFunc(LPCTSTR x);
   virtual void MyFunc(MyStruct *x);
'
'
};

class Class2 : public Class1
{
public:
  virtual void MyFunc(MyStruct *x);
'
'
};

main()
{
'
'
  CString Str = _T("WTF");
  Class2 a;
  a.MyFunc(Str);
'
'
}

When I compile this under VS2003 code I get error C2664: ‘MyFunc’ : cannot convert parameter 1 from ‘class CString’ to ‘struct MyStruct *’ whereas I would have expected the compiler to pick up the globally defined conversion from CString to LPCTSTR and call the base member MyStruct *MyFunc(LPCTSTR x); Note that if I remove virtual void MyFunc(MyStruct *x); from the definition of Class2 it compiles just fine.

I’m probably missing something pretty simple here, but I can’t figure out why this doesn’t work. Any ideas greatly appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-13T17:34:27+00:00Added an answer on May 13, 2026 at 5:34 pm

    This is by design to handle what is called the “fragile base class” problem.

    Let’s assume you have classes like this:

    struct A
    {
        void MyFunc(long)  {...}
    }
    
    struct B : A
    {
        void MyFunc(long) { ... }
    }
    ....
    B  b;
    b.MyFunc(5);
    

    Here’s we would call B:MyFunc(long) because ints silently convert to longs.

    But say someone later changed struct A to:

    struct A
    {
        void MyFunc(long)  {...}
        void MyFunc(int)   {...}
    }
    

    Now, if override worked like you assumed, that the call to b.MyFunc(5) would change to call to A::MyFunc(int) — even though neither your calling code nor struct B, the class you are actual using, changed. This was deemed worse a little confusion.

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