I have an object (a system GUID) I need to use repeatedly in my class library. I would like to store it somewhere. Whats the best way to do that? Im thinking i could serialize and deserialize the object but it dosent seem like the simplest solution.
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Just convert it into a string, store this in your Resources/App.Confing/Whatever (even as a constant in some of your classes) and use the constructor of Guid with the string overload to load it.