Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7060501
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T04:21:37+00:00 2026-05-28T04:21:37+00:00

I have an object and I want to delay an operation. I made two

  • 0

I have an object and I want to delay an operation. I made two different implementation for this. The first one uses System.Threading.Timer to delay my operation while the second one uses a static thread and an expiration date. Personnaly, I prefer the first method, but I was wandering if there’s any overhead for using a Timer rather than a managed Thread.

First implementation :

class ThingWithDelayedClose
{
    private Action<ThingWithDelayedClose> _closeCallback;

    public ThingWithDelayedClose(string key, Action<ThingWithDelayedClose> closeCallback)
    {
        this.Key = key;

        _closeCallback = closeCallback;

        Console.WriteLine("Object created: " + this.Key);
    }

    public string Key { get; private set; }

    public void RequestClose()
    {
        Console.WriteLine("Close requested: " + this.Key);

        dynamic state = new ExpandoObject();

        state.Timer = new Timer(new TimerCallback(this.TimerCallback), state, 2000, Timeout.Infinite);
    }

    private void TimerCallback(dynamic state)
    {
        using ((Timer)state.Timer)
        {
            _closeCallback(this);

            Console.WriteLine("Object closed: " + this.Key);
        }
    }
}

Second implementation :

class ThingWithDelayedClose
{
    static List<ThingWithDelayedClose> s_instances;

    static ThingWithDelayedClose()
    {
        s_instances = new List<ThingWithDelayedClose>();

        new Thread(() =>
            {
                // I know that I would need to change this in a real world app
                while (true)
                {
                    lock (s_instances)
                    {
                        var now = DateTime.Now;
                        var removeList = new List<ThingWithDelayedClose>();

                        foreach (var instance in s_instances)
                        {
                            if (instance._closedTime <= now)
                            {
                                instance.Close();

                                removeList.Add(instance);
                            }
                        }

                        removeList.ForEach(p => s_instances.Remove(p));
                    }

                    Thread.Sleep(1000);
                }
            }).Start();
    }

    private DateTime _closedTime = DateTime.MaxValue;
    private Action<ThingWithDelayedClose> _closeCallback;

    public ThingWithDelayedClose(string key, Action<ThingWithDelayedClose> closeCallback)
    {
        this.Key = key;

        _closeCallback = closeCallback;

        Console.WriteLine("Object created: " + this.Key);

        lock (s_instances)
        {
            s_instances.Add(this);
        }
    }

    public string Key { get; private set; }

    public void RequestClose()
    {
        Console.WriteLine("Close requested: " + this.Key);

        _closedTime = DateTime.Now.Add(TimeSpan.FromSeconds(2.0d));
    }

    private void Close()
    {
        _closeCallback(this);

        Console.WriteLine("Object closed: " + this.Key);
    }
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T04:21:38+00:00Added an answer on May 28, 2026 at 4:21 am

    Using a timer is substantially cheaper than spinning up a new thread.

    Depending on what you’re trying to accomplish, you can probably make it even faster (and simpler and safer) by using one of the built-in synchronization primitives in System.Threading.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have an datetime object that I want to remove one hour to display
I have an object made of points, lets say its point cloud, i want
I have an object and I want to detect what type is, so I
I have a DateTime object I want to compare against an sql datetime field
I have just had a brain block, I have a Deck object and want
Hopefully an easy question. If I have an object and I want to call
I am newbie in ASP.NET MVC3. I have an Object and I want to
I have an XML object that I want to send to my player via
I have an object for which I want to generate a unique hash (override
I have a traceback object that I want to show in the nice format

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.