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Home/ Questions/Q 3997754
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T07:26:26+00:00 2026-05-20T07:26:26+00:00

I have an object system which I wrote in C which contains reference counting

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I have an object system which I wrote in C which contains reference counting for objects (objects are just structs which have a retainCount int). If I have a block like the following:

typedef void (^MyBlock)();

void doBlockStuff(MyBlock b){
    Block_copy(b);
    //...
}

__block int i=0;
doBlockStuff(^{
   ++i; 
});

then the runtime heap-allocates the integer i when Block_copy is called. However, if I use a reference-counted object instead:

typedef void (^MyBlock)();

void doBlockStuff(MyBlock b){
    Block_copy(b);
    //...
}

__block Object* obj=Object_New();
doBlockStuff(^{
   DoObjectStuff(obj); 
});

then the pointer itself, not it’s referenced value, is heap-allocated by the runtime (although it is already heap-allocated by the Object_New function). Because the object is reference counted, another function could come along and release the object before the block is released. If I explicitly retain the object, then it will never be freed. So, my question is, how do I add a callback to Block_dealloc to explicitly release the object when it is freed?

Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T07:26:27+00:00Added an answer on May 20, 2026 at 7:26 am

    Wrap your C Object* in a __block storage C++ type. Something like so:

    Class:

    template<typename T>
    class ObjectPtr
    {
    public:
        T* ptr;
    public:
        ObjectPtr(T* val) : ptr(val)
        {
            Object_Retain(ptr);
        }
    
        virtual ~ObjectPtr()
        {
            Object_Release(ptr);
        }
    };
    

    Usage:

    struct Object* blah = Object_New();
    __block ObjectPtr<Object> obj = ObjectPtr<Object>(blah);
    Object_Release(blah);
    b = ^void(void){obj.ptr;};      
    b = Block_copy(b);
    // ...
    b();
    Block_release(b);
    
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