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Home/ Questions/Q 6318173
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T15:36:36+00:00 2026-05-24T15:36:36+00:00

I have an object that has a mathematical function behind it. It seems like

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I have an object that has a mathematical function behind it. It seems like a perfect candidate for operator().

Specifically its a light that has a different value for each (phi,theta) position on the sphere.

Now the thing is, when inside the class, accessing the light function has this crunky syntax:

    double operator() ( double phi, double theta )
    {
        // compute light function 
        return sin(2*t) * cos(p) ; // (really this is implemented as a function pointer,
                                   // so the light function can be changed)
    }

    void functionThatUsesLightFunction()
    {
         double val = ( 2.0, 4.0 ) ;  // seems bad // Whoops!  Doesn't work.
         double val2 = (*this)( 2.0, 4.0 ) ; // ok
         double val3 = operator()( 2.0, 4.0 ) ; // no thank you
    }

But from outside the class, it gets this really nice syntax like

    foreach( theta on 0..PI )
        foreach( phi on 0..2*PI )
            val += light( theta, phi ) ;

Do you think I’m misusing operator() here?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T15:36:36+00:00Added an answer on May 24, 2026 at 3:36 pm

    i think you should define yet another function, say calculate, in the private section of the class, and call this function from operator() and other member functions. That way, you wouldn’t be calling operator() from member functions, but you can still call it from outside the class. Somthing like this:

    class Light
    {
      private:
        double calculateLight( double phi, double theta )
        {
            return sin(2*t) * cos(p) ;
        }
      public:
        double operator() ( double phi, double theta )
        {      
             return calculateLight(phi, theta);
        }
      //...
        void functionThatUsesLightFunction()
        {
             double val3 = calculateLight( 2.0, 4.0 );
        }
    };
    
    //Outside the class
    Light light;
    //...
    val += light( theta, phi ) ;
    

    There is also a good advantage in adding calculateLight function, as you can choose a good name for this function, which increases readability. operator() adds nothing to the readability.

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