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Home/ Questions/Q 8184791
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T01:37:34+00:00 2026-06-07T01:37:34+00:00

I have an object that I need updated data from in every update in

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I have an object that I need updated data from in every update in a game loop (in C#). Is it better to pass-by-reference the object into the constructor of the object that performs the update loop so that the reference constantly has the up-to-date object,

or should I pass it normally as a parameter into the Update method (which is called every update)?

So this as a constructor:

public UpdatingObject(ref DataObject dataObject)

or this as an update loop header (passed-by-value as default):

public void Update(DataObject dataObject)
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  1. Editorial Team
    Editorial Team
    2026-06-07T01:37:37+00:00Added an answer on June 7, 2026 at 1:37 am

    Pass by reference when you need to, i.e., when you need to reassign the reference to refer to a different object:

    void ByRef(ref object o)
    {
        o = new object();
    }
    

    If the method guarantees to set o then pass it as an out parameter.

    The default semantics (pass by copy of reference) are suitable for most needs as you typically only modify fields/properties on an object.

    If the argument is a value type then you would need to use ref to mutate the argument in a way that the caller would see.

    My question is; why are you mutating an argument to a constructor? It seem a bit odd to me.

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