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Home/ Questions/Q 7527845
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T04:12:41+00:00 2026-05-30T04:12:41+00:00

i have an object which is needed through out the game in every 10

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i have an object which is needed through out the game in every 10 seconds.
shall i keep on deleting the object or keep on using the same object ?
where does the object lies in so called “free time”?

as it’s a mobile game, memory is a concern.
so, just wanted to know which method would be fruitful.

"creating and deleting objects" ?

or

"reusing a object" ?

thanks

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  1. Editorial Team
    Editorial Team
    2026-05-30T04:12:43+00:00Added an answer on May 30, 2026 at 4:12 am

    This depends very much on the nature of the object and the memory use of the rest of the program, but as a rule of thumb:

    If you need the object throughout the program, then keep it in memory. If it’s small, it won’t matter. If it’s big, then re-creating it every ten seconds will be a strain on the processor and the allocations might contribute to memory fragmentation as well.

    If you choose to keep the object alive as I recommended, then while it’s not used it will live in RAM and take up some space there (assuming your mobile platform does not have swap memory).

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