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Home/ Questions/Q 8769751
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T17:25:08+00:00 2026-06-13T17:25:08+00:00

I have an Xcode project which holds different versions of my game: iOS (iPhone

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I have an Xcode project which holds different versions of my game: iOS (iPhone and iPad) and OS X.

I have a different target for each device, platform. Every application works fine, on simulator, devices, etc. I even have some builds currently in the iOS AppStore.

My problem is with the OS X build, which runs just fine when launched from Xcode, but with this forbidden icon on top of the regular app icon.

Icon with forbidden sign

The problem, is when I try to export/archive this build, the exported application still has this forbidden mark. And when I launch it from the Finder, I get the following message.

You can’t open the application “Foo bar” because it is not supported on this type of Mac.

I did try to run the following command:

file Contents/MacOS/Foobar

Which outputs:

Contents/MacOS/Foobar: Mach-O 64-bit executable x86_64

I would think it should run just fine on my Macbook Air, plus it runs well when launched from Xcode debug command.

Anyone has an idea?

Thanks,

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  1. Editorial Team
    Editorial Team
    2026-06-13T17:25:09+00:00Added an answer on June 13, 2026 at 5:25 pm

    I had forgotten to remove this settings from my OS X Info.plist file:

    Application requires iPhone environment --> YES
    

    Thanks Michelle for the great help! The flag lead me to the solution.

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