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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T10:06:18+00:00 2026-05-15T10:06:18+00:00

I have another one question about functions reference. For example, I have such definition:

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I have another one question about functions reference.
For example, I have such definition:

typedef boost::function<bool (Entity &handle)> behaviorRef;
std::map< std::string, ptr_vector<behaviorRef> > eventAssociation;

The first question is: how to insert values into such map object?

I tried:

eventAssociation.insert(std::pair< std::string, ptr_vector<behaviorRef> >(eventType, ptr_vector<behaviorRef>(callback)));

But the error:

no matching function for call to ‘boost::ptr_vector<boost::function<bool(Entity&)> >::push_back(Entity::behaviorRef&)’

And I undersatnd it, but can’t make workable code.

The second question is how to call such functions?
For example, I have one object of behaviorRef, how to call it with boost::bind with passing my own values?

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  1. Editorial Team
    Editorial Team
    2026-05-15T10:06:19+00:00Added an answer on May 15, 2026 at 10:06 am

    PART 1

    There’s no need to use a ptr_vector. boost::function has value semantics, so can be stored in a standard container. So the following should work:

    typedef boost::function<bool (Entity &handle)> behaviorRef;
    std::map< std::string, std::vector<behaviorRef> > eventAssociation;
    
    eventAssociation.insert(std::make_pair(eventType, vector<behaviorRef>(1, callback)));
    

    Note the two arguments to the vector constructor.

    If you did need a ptr_vector (because you were using a noncopyable type), you’d need something like the following, since ptr_vector doesn’t have a constructor that populates the vector:

    ptr_vector<behaviorRef> behaviours;
    behaviours.push_back(new behaviourRef(callback));
    eventAssociation.insert(std::make_pair(eventType, behaviours));
    

    PART 2

    There’s no need to use boost::bind for calling the function (although you can use it to make it in the first place). The syntax for calling it is the same as for a normal function:

    behaviourRef behaviour;
    Entity entity;
    bool result = behaviour(entity);
    
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